This magazine for the re:publica conference 2013 combines different articles on the topic “Open Everything”.
Swift is a case study of a corporate identity for an airline focusing on speed and comfort.
Are you aware of your energy consumption? JuiceControl will help you with it.
An infographic for the airline germanwings showing service changes for passengers.
Creating the future fully-fledged Operating System for touchscreen.
A series of typographical posters on the play “Woyzeck - Ein Fragment” by Georg Büchner.
An iPad magazine for people who recently moved to Berlin.
A calendar that features an information graphic on different weather phenomenon every month.
Creating meaningful, engaging and pleasant user experiences.
Interaction design combines interface, motion & user experience design. It is the “how” of bringing information to the user, considering product strategy and business objectives.
When designing digital & physical experiences I focus on the users goals, using ideation and design thinking methods to understand your audience and verify solutions.
Creating the look & feel, designing the product indentity and concept.
Designing websites, mobile and desktop apps has many similarities with designing a print magazine, infographic or a connected device. The main difference is visual and technological. However, the biggest part is understanding and satisfying the users needs, finding issues in user tests and solving problems in fast iterations.
Every medium has different limitations and opportunities. I focus on emphaszing the good, like motion in digital products or haptics in physical ones.
visionary design means creating a lasting design approach that grows with your company.
A vision needs to be reevaluated and adjusted all the time and any design work needs to be flexible enough so it can evolve with your content and goals.
intelligent design focuses on usability and user experience.
Any design process starts with a need for information architecture. By structuring and connecting information intelligently I create designs that support the user in consuming and understand what you want them to know.